![]() ![]() This is a bit of good news for junglers since heals, and mana regeneration will be available through jungle monsters. This heal/mana restoration will take the form of a projectile that will be fired towards the champion that last-hit the monster after a 0.3-second delay. Parting Gifts: All large monsters will now heal [27+3/level (increased by up to 2.25x based on missing health) health and restore 15+2/level (increased by up to 2.25x based on missing mana) mana upon takedown if you have a jungle companion. This will also ensure they have the upper hand when defending their camps. This will encourage junglers to clear their jungle camps easier. We’re not sure if this is a good change cause a common tactic to set back an enemy jungler champion (especially Bel’veth and Graves) is to invade their camps. This increased damage will not apply when invading and dealing damage to the enemy’s camps. ![]() Own-Side Clearing Strength: Junglers now deal 20% more damage from non-true damage sources to monsters on their own side of the jungle. Marked for Death will prevent players from doing this because smaller monsters will die within ten seconds of not being in combat with a champion. This would give the enemy the most gold and XP, all while preventing the camp’s respawn timer from starting. After 10 consecutive seconds of not being in combat with a champion, monsters that have been marked for death will die.Ī common trick in the jungle is denying enemy camps by leaving behind the smaller monsters (usually raptors). Marked for Death: When a large monster dies, all small monsters in their camp will be marked for death. ![]()
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